Parcheesi® Game by Milton Bradley - Sale Price: 11.75
The "national game of India" has been a family classic for over 100 years! Roll the dice and get your pawns back to "home" -- before the other players do! For 2 to 4 players. Age: 7,8,9,10,11,12,Adult Manufacturer: Hasbro |
|
Pop-o-matic® Trouble® Travel Game by Milton Bradley - Sale Price: 6.99
Pop a 6 on the Pop-OMatic. Move one of your pegs into the playing track. Land on opponent's peg and send it back to start. Be the first to get all 4 pegs home and win the game! After the game, replace the top to store pegs in one handy unit. 2 to 4 Players. Ages: 5+ Manufacturer: Milton Bradley |
|
Taboo by Milton Bradley - Sale Price: 33.50
Taboo, the game of unspeakable fun. Players give word clues to their teammates, trying to avoid the forbidden TABOO words! Features over 1000 words to guess. 2 "AA" batteries required, not included. This is the game where you try to get your team to guess the secret word, without using the five Taboo clues. So if the secret word is "kitten," you can't say "meow", "cat", "purr", "furry", or "animal". If you do, you'll be unceremoniously "buzzed" by the opposing team. You've got 60 seconds to get your team to guess as many words as possible. But choose your clues carefully because they might be Taboo. 4 or more Players. Ages: 12-Adult Manufacturer: Milton Bradley |
|
Connect Four® by Milton Bradley - Sale Price: 16.25
It's a vertical game of tic-tac-toe, but with a twist - you have to get four in a row! Take turns dropping checkers into place, and try to get four in a row in any direction - while preventing your opponent from doing it first! For 2 players. Age: 7,8,9,10,11,12,Adult Manufacturer: Hasbro |
|
Pictionary by Parker Brothers - Sale Price: 29.99
Each team moves a token along a track formed by a sequence of squares. Each square has a letter on it. The objective is to reach the end of the track first. If the team whose turn it is gained the turn by correctly guessing a drawing, then they roll a die and advance that number of squares. If the turn passed to them otherwise, for example at the start of the game or because the previous team ran out of time before guessing their word, then they do not get to advance. The team chooses one person to do the drawing; this position rotates with each word. The drawer chooses a card out of a deck of special Pictionary cards and tries to draw pictures which suggest the word printed on the card. The pictures must not contain any numbers or letters. The teamates try to guess the word the drawing is intended to represent. If they guess the word within the specified time interval, they get to advance and get another turn; otherwise the turn passes to the next team, which chooses a card without advancing. There are five types of squares on the board, and each card has a list of five words printed on it. The drawer must draw the word which corresponds to square on the board the team's marker is on: P - Person/Place/Animal (or related characteristics) O - Object (things that can be touched or seen) A - Action (things that can be performed) D - Difficult (challenging words) AP - All Play (any type of word) Normally, when one team is playing, the other team(s) sit back and watch the opposition try to guess the word within the time limit. However, some words in each category, and all the words in the AP category, are designated as "All Play". For "All Play" words the teams compete against each other as well as against the timer, so each team must designate a drawer. Whichever team guess the word first gets to advance and take the next turn. If none of the teams guesses the word in the allotted time, the turn passes to whichever team in next in rotation after the team which chose the card. Ages: 8+ Manufacturer: Parker Brothers |
|