Yahtzee® Game by Milton Bradley - Sale Price: 8.99
The can't-stop-playing game for any occasion! Build different combinations of the five dice for the most points. Get five of a kind for a. YAHTZEE! The unique combination of luck and strategy makes every game an exciting challenge. For 1 or more players. Age: 8,9,10,11,12,Adult Manufacturer: Hasbro |
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My Little Pony 24 Piece Puzzle - Sale Price: 2.98
4 scenes of the most popular ponies. 24 piece puzzles measure 10" x 13" when completed. Order includes one puzzle--styles as available only. Age: 3,4,5,6,7,8 Manufacturer: Hasbro |
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Simon2™ Electronic Game by Milton Bradley - Sale Price: 28.50
The ultimate brain battle of fast reflexes and memory - doubled! Play 3 classic 4-lens Simon® games, then flip to the 8-lens side for 4 more games: Head-to-Head Double, Ultimate, Extreme and Counterattack! Batteries not included. For 1 or more players. Age: 7,8,9,10,11,12,Adult Manufacturer: Hasbro |
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Backyardigans Memory Game by Milton Bradley - Sale Price: 8.99
Find the most pairs of matching cards and you win the game! Look for Pablo, Tyrone and Austin from the smash animated hit! The perfect way to blend matching, recall and fun time! Includes cards and storage tray. Card-matching game features favorite preschool characters from the Backyardigans TV show! 1 or more players Ages: 3 + Manufacturer: Hasbro |
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Pictionary by Parker Brothers - Sale Price: 29.99
Each team moves a token along a track formed by a sequence of squares. Each square has a letter on it. The objective is to reach the end of the track first. If the team whose turn it is gained the turn by correctly guessing a drawing, then they roll a die and advance that number of squares. If the turn passed to them otherwise, for example at the start of the game or because the previous team ran out of time before guessing their word, then they do not get to advance. The team chooses one person to do the drawing; this position rotates with each word. The drawer chooses a card out of a deck of special Pictionary cards and tries to draw pictures which suggest the word printed on the card. The pictures must not contain any numbers or letters. The teamates try to guess the word the drawing is intended to represent. If they guess the word within the specified time interval, they get to advance and get another turn; otherwise the turn passes to the next team, which chooses a card without advancing. There are five types of squares on the board, and each card has a list of five words printed on it. The drawer must draw the word which corresponds to square on the board the team's marker is on: P - Person/Place/Animal (or related characteristics) O - Object (things that can be touched or seen) A - Action (things that can be performed) D - Difficult (challenging words) AP - All Play (any type of word) Normally, when one team is playing, the other team(s) sit back and watch the opposition try to guess the word within the time limit. However, some words in each category, and all the words in the AP category, are designated as "All Play". For "All Play" words the teams compete against each other as well as against the timer, so each team must designate a drawer. Whichever team guess the word first gets to advance and take the next turn. If none of the teams guesses the word in the allotted time, the turn passes to whichever team in next in rotation after the team which chose the card. Ages: 8+ Manufacturer: Parker Brothers |
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